A Render of the Switchblade 600 Model

Switchblade 600 Drone

This Switchblade 600 Drone model was created from scratch, for my my previous internship. I modeled it using reference images retrieve from Avinc (AeroVironment). It was created to be used in an Unity virtual reality simulation. Listed below there are 2 variations of the model, black and white. Textures were done by myself using Substance Painter, the model itself was modeled in Blender.

Preview Model
A Render of the ADM-160 MALD Model

ADM-160 MALD

This ADM 160-MALD model was created from scratch, for my my previous internship. It was modeled using reference images collected from Google. It was also made to be used in an Unity Virtual Reality simulation. I modeled it in Blender and textured it in Substance Painter.

Preview Model
A Render of the Hexacopter Model

Hexacopter Drone

This Hexacopter model was created my modifying an existing Quad Drone model. The original model was decimated to have a lower poly count, and then I took it apart to construct new drone variations from it. The variations were needed for the Unity simulation to all for more variables to be trained on. The model was modified in 3DS Max and Blender, and I created new textures in Substance Painter.

Preview Model
A Render of the Hexacopter Model

Octocopter Drone

This Octocopter model was created my modifying an existing Quad Drone model. The original model was decimatrd to have a lower poly count, and then I took it apart to construct new drone variations from it. The variations were needed for the Unity simulation to all for more variables to be be trained on. The model was modified in 3DS Max and Blender, and I created new textures in Substance Painter.

Preview Model
A Render of the Hexacopter Model

Bayraktar TB2 Drone

The Bayraktar TB2 Drone was the final drone I made in my internship. It was created from scratch using various reference images I collected from Google. There are 2 existing versions, a high poly and low poly. Displayed below is the lower poly version. It was created to be used in an Unity virtual reality simulation. The model was created in Blender.

Preview Model
A Render of the Muscles and Tendons

Hip Muscles and Tendons

These models were from the first project of my internship. Our teams responsibility in the project was to create assets for a Virtual Reality Hip Replacement Surgery simulation, to be used by medical students for practice. We retopologized and textured real-life scans. Included are: Rectus Femoris (Muscle and Tendon), Sartorius Tendon, Vastus Lateralis Muscle, Semimembranosus Tendon, Pectineus Tendon, and Gracilis Muscle.

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A Render of the Scythe Model

Mech Scythe

This is a model I created shortly after I originally learned to 3D model. It is based on artwork done by Spark621x on twitter. I really enjoyed the artwork and was inspired to try and replicate it in 3D. Although it isn't perfect and I've learned alot since making it, I still like how it came out. I created this model using Blender.

Preview Model